Info In this series of Maya tutorials we will be going through the technique of creating a gasoline explosion, as well as the bi-products of the explosion using particles with Maya 3D fluids. We will be exploring the technicalities of fluids and their behavior and solutions to create a great explosion. We will be covering the nature of fuel and how it's used to create the impact of an explosion. We will also cover in detail the sections of fluid attributes like temperature, fuel, and density. In addition we will look at the attributes individually and in conjunction to one another. We will address the story and concept with detailed illustrations to have an understanding of the "Skeleton of Explosions". By the end of this training you will be equipped to create CG explosions in Maya with a sound understanding of its aesthetic and technical dynamics. 1. Introduction and project overview 01:07 2. Introduction to our scene 04:01 3. Explaining a big explosion 13:23 4. More on big explosions 06:03 5. Examining proper temperature settings 10:29 6. Learning the aspects of fuel 11:10 7. Shading our explosion 07:36 8. Revision of explosion settings 09:40 9. Introduction to chunks 09:32 10. Shading our chunks 07:43 11. Creating the flames on the car 16:43 12. Final comp workflow 05:23 Hidden Content: You must 'reply' before you can see the hidden content.