Digital-Tutors - Real-Time Aging and Decay for Games in UDK and Photoshop

Discussion in 'GFX Tutorials' started by Sharinggan, Mar 12, 2014.

  1. Sharinggan

    Sharinggan New Member

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    Digital-Tutors - Real-Time Aging and

    Decay for Games in UDK and Photoshop
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    Digital-Tutors - Real-Time Aging and Decay for Games in UDK and Photoshop
    Advanced | 2h 52m | 2.00 GB | Project Files | Software used: UDK(2012-10)Photoshop CS5 Maya 2012 Ndo2 xNormal ZBrush 4R4
    In this tutorial we will discuss creating a damaged and worn asset from a new asset and control a real time transition between the two states.
    Condition damage and aging of materials is important to understand for each asset an artist makes.
    Not only should they understand how the object was created when new
    but also how the build-up of wear and damage will effect the objects surfaces and edges.
    By the end of this training you should have a better understanding how to approach creating aged and decayed assets for games.
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    yeskyadrianes likes this.
  2. yeskyadrianes

    yeskyadrianes New Member

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    nice share
     

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