Building and Monetizing Game Apps for Android

Discussion in 'GFX Tutorials' started by dartxxq, Feb 26, 2014.

  1. dartxxq

    dartxxq Member

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    Building and Monetizing Game Apps for Android
    English | Team: N/A | .mov | h264, yuv420p, 960x600, 15.00 fps | aac, 48000 Hz, mono | 321 MB
    Genre: eLearning

    Discover how to build an Android game and distribute it in the Google Play app store, using Cocos2d-x and the Eclipse Platform. Plus, author Todd Perkins shows how to monetize your game further with income from Google Mobile ads. The course demonstrates how to install and set up your coding environment; build the game's core scenes, layers, and sprites; handle touch and accelerometer data; create classes based on a detailed game flow chart; and manage misses, wins, and scores. Last, you'll prepare your game to support Google ads and in-app purchases.

    Building and Monetizing Game Apps for Android

    Building and Monetizing Game Apps for Android contents:
    • Installing and downloading Cocos2d-x
    • Positioning sprites and adjusting their properties
    • Creating simple frame animations
    • Designing for multiple screen sizes
    • Adding buttons
    • Incorporating audio
    • Creating the core classes and constants
    • Adding the game layers and background
    • Displaying challenges at timed intervals
    • Displaying the player's score
    • Enabling a pause feature
    • Enabling ads and in-game purchases for Google Play and the Amazon Appstore for Android
    • fupfup



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  2. 45giga

    45giga New Member

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