Building and Monetizing Game Apps for Android English | Team: N/A | .mov | h264, yuv420p, 960x600, 15.00 fps | aac, 48000 Hz, mono | 321 MB Genre: eLearning Discover how to build an Android game and distribute it in the Google Play app store, using Cocos2d-x and the Eclipse Platform. Plus, author Todd Perkins shows how to monetize your game further with income from Google Mobile ads. The course demonstrates how to install and set up your coding environment; build the game's core scenes, layers, and sprites; handle touch and accelerometer data; create classes based on a detailed game flow chart; and manage misses, wins, and scores. Last, you'll prepare your game to support Google ads and in-app purchases. Building and Monetizing Game Apps for Android Building and Monetizing Game Apps for Android contents: Installing and downloading Cocos2d-x Positioning sprites and adjusting their properties Creating simple frame animations Designing for multiple screen sizes Adding buttons Incorporating audio Creating the core classes and constants Adding the game layers and background Displaying challenges at timed intervals Displaying the player's score Enabling a pause feature Enabling ads and in-game purchases for Google Play and the Amazon Appstore for Android fupfup Hidden Content: You must 'reply' before you can see the hidden content.