I have downloaded Forza Horizon 5 DODI repack codex 1.455.709.0, I want to inject a dll to render bones as lines if I could learn how. For now I would be happy to draw Hello World!. I would also like to open the game with ninja ripper 2.0.9
RDG Packer Detector reports the PE uses PKLITE32 v1.1, which is a 32bit compression but it's a 64 bit PE. IDA can't open it because of this packer. I would like to find the unpacker code in forza asm so I can add a hardware breakpoint. Is there anyway to dump the unpacked sections from memory?.
opening ForzaHorizon5.exe In x64dbg using scyllahide the game runs when you pass the exceptions with animate into. It loops with two exceptions. I don't know if x64dbg shows the real oep, I don't have the knowledge to bypass these exceptions.
00007FF76F798769 (C000001D, EXCEPTION_ILLEGAL_INSTRUCTION)!
00007FF76F7A1D4C (80000003, EXCEPTION_BREAKPOINT)!
Another way I was thinking of is adding code to scyllahide source and compiling would that work.
If anybody wants to help or has any advice.
RDG Packer Detector reports the PE uses PKLITE32 v1.1, which is a 32bit compression but it's a 64 bit PE. IDA can't open it because of this packer. I would like to find the unpacker code in forza asm so I can add a hardware breakpoint. Is there anyway to dump the unpacked sections from memory?.
opening ForzaHorizon5.exe In x64dbg using scyllahide the game runs when you pass the exceptions with animate into. It loops with two exceptions. I don't know if x64dbg shows the real oep, I don't have the knowledge to bypass these exceptions.
00007FF76F798769 (C000001D, EXCEPTION_ILLEGAL_INSTRUCTION)!
00007FF76F7A1D4C (80000003, EXCEPTION_BREAKPOINT)!
Another way I was thinking of is adding code to scyllahide source and compiling would that work.
If anybody wants to help or has any advice.