Using multiple servers for cracking

wildstylez

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Hey. Coding multithreaded applications for one host is easy but to step up my game I thought about simulatenously checking combos with many hosts (external hosts).

The cracking slaves of course will have very high bandwidth and a relatively low latency.

I essentially want a distribution server which holds the combos and proxies which clients can request chunks of combos/proxies from. So it holds some maps containing proxies/combos and the respective host such that the hosts do not conflict with each other while checking.

Furthermore I want the clients to report back if an account is not working and if a proxy is banned so that it removes them from the lists. To not cause a denial of service I'd like the clients to feedback not instantly.

What do you think? How can I make this constellation more efficient?
 
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Sound Like it would Already Run pretty efficiently the Way you Described. Just do Not Rely on data transmission For broadcasting Info like Working proxies, Implement a DB system (Recommend ElasticSearch) and Make the slaves Retrieve data sporadically From the DB. Write it & Test it, then tell us How smooth it Works.
 
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