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Hey. Coding multithreaded applications for one host is easy but to step up my game I thought about simulatenously checking combos with many hosts (external hosts).
The cracking slaves of course will have very high bandwidth and a relatively low latency.
I essentially want a distribution server which holds the combos and proxies which clients can request chunks of combos/proxies from. So it holds some maps containing proxies/combos and the respective host such that the hosts do not conflict with each other while checking.
Furthermore I want the clients to report back if an account is not working and if a proxy is banned so that it removes them from the lists. To not cause a denial of service I'd like the clients to feedback not instantly.
What do you think? How can I make this constellation more efficient?
The cracking slaves of course will have very high bandwidth and a relatively low latency.
I essentially want a distribution server which holds the combos and proxies which clients can request chunks of combos/proxies from. So it holds some maps containing proxies/combos and the respective host such that the hosts do not conflict with each other while checking.
Furthermore I want the clients to report back if an account is not working and if a proxy is banned so that it removes them from the lists. To not cause a denial of service I'd like the clients to feedback not instantly.
What do you think? How can I make this constellation more efficient?